tag:blogger.com,1999:blog-4248341596629159263.post6007153208177331523..comments2023-10-29T08:42:09.171-07:00Comments on StrongmAnimator: Know Thyselfanim8dhttp://www.blogger.com/profile/16163982411548251104noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4248341596629159263.post-47392512484339696632012-02-02T18:38:34.611-08:002012-02-02T18:38:34.611-08:00Unrealistic. Wow. I get that feeling every time i ...Unrealistic. Wow. I get that feeling every time i see uncharted videos but you seem to have spotted something most critics of game animators often forget. Frame limitations. I come from a fighting game back ground so i have a distorted view of frames (3-6 frames great anything else is getting slow) but in reality to animated a punch in 3 frames is down right insane (street fighter's Ryu's dragon punch 3-frame start up). This is not even enough to show anticipation of any sort/ generation of power. Do you think in the future we will have to tone down this snappiness? Cos i don't see game animations really getting richer with such constraints also the gamer's experience is limited in away since all games copy each other and want that same snappy feel from last years successful game.<br /><br />How to animators hide anticipation from the gamer?Sinister0https://www.blogger.com/profile/04726678384951349930noreply@blogger.com