So GDC is only 2 weeks away! Are we pumped yet? ARE WE EXCITED?!? I know I am.
This year will be the third year of the Tech Animation Roundtable! I am hoping to to get more animators, character artists and AI programmers involved this year so we can get some great discussions on everything that goes into character performance- from concept, to model, to rigging, to animation, and into game.
I highly encourage artists, designers, writers, programmers, to stop by. Hell, anyone and everyone interested in character performance in video games (both cinematic and in-game) should feel free to come and participate in what are bound to be lively discussions!
On to the other things. Obviously, I haven't written anything here for a while, nor have I contributed to
AltDevBlogADay for a couple of months. The truth of the matter is that I was starting to care more about what I was writing and less about why. When I started writing, I wanted to talk about game animation, creativity, process, and most importantly, why I love doing what I do.
Somewhere along the line I lost some of that. I took a look back at some of my writing and realized that I may have become that jaded, bitter animator guy. I realized that the experience of writing became a lot less enjoyable, so I just decided to stop, step back and pay more attention to what I love about animation, art and the video game industry.
Also, Skyrim.
During my hiatus from writing, I started drawing- every day, actually. I know, it sounds odd- an animator that doesn't draw every day? Really? WHAT IS WRONG WITH THAT GUY. Unfortunately it was a habit that I fell out of, but I have now jumped back into it with fervor! I'm even participating in a Daily Draw for February over at
SatelliteSoda, my thread involving drawing monkeys from my wife's stuffed monkey collection (and one of our dog's!) You can find my thread
here.
If you want to see a quick shot of the most recent work from all the artists participating, hit
this link too!
Drawing regularly again been quite fun! It's even got me looking at Cintiqs or Asus Slates so I can start 2D animation again. My creativity seems to have been sparked, and I am excited about the possibilities, with both personal and professional work.
Speaking of professional work, I've also had my head down leading the amazing animation team at
5TH Cell, working on our XBLA title
Hybrid. The team has been working really hard on this game, and we can't wait till the public gets their hands on it- team-wide playtests are a blast, and I know the fun will carry over to the real world. Just don't ask me when, because I ain't tellin'.
I'm even training more seriously for strongman competitions this year. I may be flipping a tire or tossing a keg in a town near you!
Anyhow, I'm not sure how consistent I'll be writing, but I may get back in the saddle soon. At the very least, I'll have a GDC 2012 Trip Report! Stay tuned...
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(it also didn't hurt that Oscar nominations have come and gone) |