Tuesday, March 4, 2014

GDC 2014: The Year of Animation FOR REALS


I just did a quick audit of all GDC talks related to animation. This includes, but is not limited to, animation, design, AI, character development and rigging. What did I find?

Monday is the full day Animation Bootcamp. But we knew that already.

Tuesday is nap day. We animators need our beauty-pass.

Only 11 am Wednesday is free of animation goodness. Silly 11 am, you don't know what's good for you.

The great part about this is that animators will have a true smorgasboard of talks to attend. The bad part? A few conflict with the Animation and Character Performance Roundtables. But you know what? I'm OK with that.

Animators and Jerry Lewis, separated at birth.

I'm OK with the fact that animation is finally getting proper representation at GDC. I'm OK that we finally have a GOOD problem to deal with- choice.

So what are these choices? GLAD YOU ASKED. I have listed them below. If you read this and feel that another relevant talk should be added to the list, let me know in the comments or via twitter!


Animation Bootcamp: Intro & Achieving a Believable Performance
Animation Bootcamp: Establishing an Ecology for NPCs
Animation Bootcamp: Fluid and Powerful Animation within Frame Restrictions
Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
Animation Bootcamp: Animation Prototyping for Games
Animation Bootcamp: An Indie Approach to Procedural Animation
Animation Bootcamp: Using the Power of Layered Animation to Expand Premium Content in Battlefield 4
Animation Bootcamp: Animating Cameras for Games
Animation Bootcamp: Animator's Approach to Directing an Idea


11 am:
NONE?!? Well, it's because GDC knows we like to sleep in!

2 pm:
Sucker Punch's Performance Capture for inFAMOUS: Second Son

5 pm:

11:30 am:

12 pm:

5:30 pm:

No comments:

Post a Comment