In our second year, and to build off of the success of the last, we plan to make the presence of animation at GDC bigger than ever. The desire to balance deeper, animation specific talks with more cross-discipline buy-in is what we believe to be the ultimate goal, and to do that we hope to make it a two day affair.
The first day would be very similar to last year (which you can watch on the GDC vault), with a focus purely on the craft of animation, digging into topics like believability, body mechanics, facial animation, and acting.
Then on day two, we dive directly into the game abyss, armed with the creative knowledge from the day before. We bring in AI programmers, designers, writers and indie devs to show the theories and solutions people are applying the illusion of life to, either in conjunction with or in ways other than animation.
All of this is contingent on the bootcamp being accepted by the advisory board again, but based on our numbers and feedback we feel quite confident in our plan.
So what type of talks are we looking for? Well…
What is your process? What is something you do in your games that you are surprised isn’t more common? What is something that you wish you COULD do? What is a tool or tech that you couldn’t live without? What motivates you? What are your best practices when it comes to working with and influencing other disciplines?
The guidelines and schedule for talk submissions are as follows:
- Talks can be 30 minutes or 1 hour long. It should be a talk that will be unique to the bootcamp.
- AUGUST 23rd – Proposed submissions due date. Email a short description and takeaway to gdcanimationbootcamp@gmail.com
- AUGUST 29th – Submission due date for the Animation Bootcamp. By this date we hope to have the bulk of the presenters already lined up to show the overall tone of what we have planned.
- NOVEMBER – If the bootcamp is accepted, we need all specific talks along with an outline submitted around this time
- If the specific talks are accepted, finished talks will need to be prepared sometime shortly after. (The ability to make slight revisions should persist until the conference)
We look forward to you not only being part of the conversation, but helping to drive it.
Mike Jungbluth
Tim Borrelli